PHOTOGRAMMETRY ENVIRONMENT PROP

Photogrammetry-based 3D model of a paint can from Hornbach, further enhanced with Substance Suite. The harmonious fusion of photogrammetry, Maya, ZBrush, and the Substance Suite redefine the boundaries between reality and the 3d. I had a lot a fun using this new workflow to produce 3D environment props, the combination between photogrammetry and Hard-Surface techniques opens the door to optimized realistic 3d props for real-time game engines.