Gas meter Hero asset

Game-ready environment Prop, made after taking the FlippedNormals course by Hannah Watts. The course was using 3DS Max as the main dcc app. but I chose to follow my own workflow, keeping an eye at the tutorial. For this asset training I used Maya for the low poly creation and UV’s. The high-poly model was made using Zbrush and for the texturing I used both Substance Painter (just like in the course), but also Substance Designer to create more custom grunges and effects on my prop.